<html><title>Cat Prophet</title>
<body>
<center>
<img src="L2UI_CT1_CN.Windows.TitleBG" width="240" height="6"><br>
<table width=120 >
<tr>
<td><button action="bypass -h npc_%objectId%_heal" value="Heal" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button action="bypass -h npc_%objectId%_cancel" value="Dispel" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>
<br>
<img src="L2UI_CT1_CN.Windows.TitleBG" width="240" height="6"><br>

<table width=120>
<tr>
<td><button action="bypass -h npc_%objectId%_goto buffs" value="Buffs 1" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button action="bypass -h npc_%objectId%_goto buffs2" value="Buffs 2" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td><button action="bypass -h npc_%objectId%_goto dances" value="Dances" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button action="bypass -h npc_%objectId%_goto songs" value="Songs" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td><button action="bypass -h npc_%objectId%_goto chants" value="Chants" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button action="bypass -h npc_%objectId%_goto summonbuffs" value="Summon Buffs" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td><button action="bypass -h npc_%objectId%_goto resists" value="Resists" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>
<img src="L2UI_CT1_CN.Windows.TitleBG" width="240" height="6"><br>
<table width=120 >
<tr>
<tr>
<td><button action="bypass -h nxs_npcbuffer_edit_schemes npcbuffer" value="Edit Schemes" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button action="bypass -h nxs_npcbuffer_buffmenu player" value="Buff Self (Scheme)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>
<br>
<img src="L2UI_CT1_CN.Windows.TitleBG" width="240" height="6"><br>
<table width=120 >
<tr>
<td><button action="bypass -h npc_%objectId%_gBuff 2" value="Fighter(Zerk)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button action="bypass -h npc_%objectId%_gBuff 5" value="Fighter" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td><button action="bypass -h npc_%objectId%_gBuff 0" value="Evasion(Zerk)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button action="bypass -h npc_%objectId%_gBuff 3" value="Evasion" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td><button action="bypass -h npc_%objectId%_gBuff 1" value="Shield(Zerk)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button action="bypass -h npc_%objectId%_gBuff 4" value="Shield" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td><button action="bypass -h npc_%objectId%_gBuff 6" value="Mage(Zerk)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button action="bypass -h npc_%objectId%_gBuff 7" value="Mage" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>

<img src="L2UI_CT1_CN.Windows.TitleBG" width="240" height="6"><br>
<table width=300 >

<tr><td><font color="b6aa7e">Number of buffs you currently have: %lol%</font></td></tr><br1>
<tr><td><font color="b6aa7e">Max number of buffer buffs your class can have: %nig%</font></td></tr><br>

</table>
</center>
</body>
</html>